Super metroid zero mission snes map3/9/2024 ![]() Additionally, the Atomics and Work Robots begin roaming the interior and are both aggressive. However, this triggers the appearance of living creatures on board (presumably entering from the outside through the now-active Doors) and creates hazards in the form of short-circuiting machinery and Kzans. Sbugs can be seen throughout the unlit sections of the vessel along with non-functioning Work Robots and encased Atomics.Īfter the boss is defeated, all supernatural activity ceases as the energy that was being absorbed by Phantoon returns to the ship, activating mechanisms such as conveyors and allowing Samus to completely explore the area. When Samus Aran first enters the area, the Save Stations and Map Station are without power and most of the ship's interior is blocked off by Metal Doors. The ship can be accessed by Samus in a variety of ways, but all initial explorations inside reveal it to be haunted by ghost-like entities called Covern who, along with Phantoon, were initially believed to be the spirits of the deceased crew and the crashed vessel itself, respectively. ![]() In Super Metroid, the vessel is found partially sunk in a large lake in Crateria. The Wrecked Ship in a hand-drawn map from Super Metroid: The Official Nintendo Game Guide. ![]()
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